Wayward was created to build The Veil, and in doing so, I've been captain of the collective's brand identity as a part of a larger exploration of glitch art.
As Art Director, I design and build assets for print and digital.
The brand identity has been a constant exploration of abstract branding: using glitch art and the broken "W" emblem to create an organic brand based on aesthetic rather than any particular logo or palette, but rather groups of identities.
The Veil is an episodic adventure game with a strong emphasis on story and immersion.
The pilot episode was released on Windows Phone in 2014, and currently holds a 4.5 / 5 user review rating with 1500+ reviews globally.
The pilot episode won Third Prize in the 2014 Unity Game Development Competition and was nominated for Best Indie Game at the Canadian Video Game Awards.
The full four-episode saga for iOS and Android is out in 2016.
Biba is a mobile gaming platform that blends digital and physical play at community playgrounds. Working with PlayPower, one of the world's largest playground manufacturers, Biba is paving a new way for kids and parents to engage with their playgrounds and stay active.
Biba also aims to empower communities and local governments with COPPA-compliant data and analytics about playground usage.
This CG animation for Oncolytics provides a high-level introduction for the Reolysin reovirus for the treatment of various cancers.
As Art Director, I storyboarded and conducted look development, working with production artists while meeting client needs.
play || jazz
play || jazz was an experiential interactive installation commissioned for the Vancouver Jazz Festival. The installation was installed during the festival weekends at the Vancouver Art Gallery and the Yaletown Roundhouse.
Audience members become immersed in procedural visuals and abstract jazz in this fusion of movement, light, and sound.
Live audio-visual performance toolkit to compliment live performance by (now Juno-nominated) Humans.
Visuals intensity can be controlled by audio input or MIDI controller input. Output visuals can also be mapped through MadMapper for complex arrangements from venue-to-venue.
The setup was also designed for easy deployment by the band without additional road personnel.
Technology: Java, Processing, Open Sound Control, MIDI, MadMapper
Passages was a live performance projection mapping as a part of TransmitLive at the 2012 Transmission Global Summit in Victoria, BC.
Unique software built for the show allowed live control of a complex visualization of BC Ferry routes, which was then projection mapped to the window facade of the building. Music was performed by Jeremy Greenspan (Junior Boys).