Rushlane

@ Rivalry

// Summary

A trans-dimensional bubblegum cyberpunk street racer with social play and randomized procedural tracks.

Rushlane is played by video stream, a backend service for which was created in parallel.

// My Role

Leading the experimental games group as Game Direction & Designer, I oversaw the game through ideation to live operations, bringing together multiple cross-functional teams as the primary vision holder.

  • Creative Direction, Design Leadership

  • Technical Direction & Prototyping

  • Product Ownership