Rushlane
@ Rivalry
// Summary
A trans-dimensional bubblegum cyberpunk street racer with social play and randomized procedural tracks.
Rushlane is played by video stream, a backend service for which was created in parallel.
// My Role
Leading the experimental games group as Game Direction & Designer, I oversaw the game through ideation to live operations, bringing together multiple cross-functional teams as the primary vision holder.
Creative Direction, Design Leadership
Technical Direction & Prototyping
Product Ownership